opacity |
number
|
1
|
Opacity (0, 1). |
visible |
boolean
|
true
|
Visibility. |
extent |
module:ol/extent~Extent
|
|
The bounding extent for layer rendering. The layer will not be
rendered outside of this extent. |
zIndex |
number
|
0
|
The z-index for layer rendering. At rendering time, the layers
will be ordered, first by Z-index and then by position. |
minResolution |
number
|
|
The minimum resolution (inclusive) at which this layer will be
visible. |
maxResolution |
number
|
|
The maximum resolution (exclusive) below which this layer will
be visible. |
renderOrder |
module:ol/render~OrderFunction
|
|
Render order. Function to be used when sorting
features before rendering. By default features are drawn in the order that they are created. Use
null to avoid the sort, but get an undefined draw order. |
renderBuffer |
number
|
100
|
The buffer in pixels around the tile extent used by the
renderer when getting features from the vector tile for the rendering or hit-detection.
Recommended value: Vector tiles are usually generated with a buffer, so this value should match
the largest possible buffer of the used tiles. It should be at least the size of the largest
point symbol or line width. |
renderMode |
module:ol/layer/VectorTileRenderType
|
string
|
'hybrid'
|
Render mode for vector tiles:
'image' : Vector tiles are rendered as images. Great performance, but point symbols and texts
are always rotated with the view and pixels are scaled during zoom animations.
'hybrid' : Polygon and line elements are rendered as images, so pixels are scaled during zoom
animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
rotated views.
'vector' : Vector tiles are rendered as vectors. Most accurate rendering even during
animations, but slower performance than the other options.
When declutter is set to true , 'hybrid' will be used instead of 'image' . |
source |
module:ol/source/VectorTile~VectorTile
|
|
Source. |
map |
module:ol/PluggableMap~PluggableMap
|
|
Sets the layer as overlay on a map. The map will not manage
this layer in its layers collection, and the layer will be rendered on top. This is useful for
temporary layers. The standard way to add a layer to a map and have it managed by the map is to
use module:ol/Map#addLayer . |
declutter |
boolean
|
false
|
Declutter images and text. Decluttering is applied to all
image and text styles, and the priority is defined by the z-index of the style. Lower z-index
means higher priority. When set to true , a renderMode of 'image' will be overridden with
'hybrid' . |
style |
module:ol/style/Style~Style
|
Array.<module:ol/style/Style~Style>
|
module:ol/style/Style~StyleFunction
|
|
Layer style. See
module:ol/style for default style which will be used if this is not defined. |
updateWhileAnimating |
boolean
|
false
|
When set to true , feature batches will be
recreated during animations. This means that no vectors will be shown clipped, but the setting
will have a performance impact for large amounts of vector data. When set to false , batches
will be recreated when no animation is active. |
updateWhileInteracting |
boolean
|
false
|
When set to true , feature batches will be
recreated during interactions. See also updateWhileAnimating . |
preload |
number
|
0
|
Preload. Load low-resolution tiles up to preload levels. 0
means no preloading. |
renderOrder |
module:ol/render~OrderFunction
|
|
Render order. Function to be used when sorting
features before rendering. By default features are drawn in the order that they are created. |
style |
module:ol/style/Style~Style
|
Array.<module:ol/style/Style~Style>
|
module:ol/style/Style~StyleFunction
|
|
Layer style. See
module:ol/style for default style which will be used if this is not defined. |
useInterimTilesOnError |
boolean
|
true
|
Use interim tiles on error. |