Classes
Type Definitions
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Options{Object}
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Properties:
Name Type Argument Default Description fillmodule:ol/style/Fill~Fill <optional>
Fill style.
radiusnumber Circle radius.
snapToPixelboolean <optional>
true If
trueintegral numbers of pixels are used as the X and Y pixel coordinate when drawing the circle in the output canvas. Iffalsefractional numbers may be used. Usingtrueallows for "sharp" rendering (no blur), while usingfalseallows for "accurate" rendering. Note that accuracy is important if the circle's position is animated. Without it, the circle may jitter noticeably.strokemodule:ol/style/Stroke~Stroke <optional>
Stroke style.
atlasManagermodule:ol/style/AtlasManager~AtlasManager <optional>
The atlas manager to use for this circle. When using WebGL it is recommended to use an atlas manager to avoid texture switching. If an atlas manager is given, the circle is added to an atlas. By default no atlas manager is used.
OpenLayers